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Devlog
Brilliance & Gloom Ver 2.0
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Devlog
Day 6 - Todo List update
March 15, 2020
by
Grimland
[11:00am] So no new update with the animation issue from yesterday, so giving that one a break today ( family gathering ). TODO LIST for the next 12 days ( only 12 days left on eval license ) Edge det...
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Day 5 - Troubleshooting
March 15, 2020
by
Grimland
[9:00am] It would seem the idea i had for the player animation has gone south. What did work was this: Create 1 player sprite with two frames, one being a Knight and one being a skeleton. When crossin...
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Day 4 - More enemies
March 13, 2020
by
Grimland
[11:00am] Today i'll be putting focus on enemies and edge detection...
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Day 3 - Animations
March 12, 2020
by
Grimland
[ 11:20am ] Working on as many animations as possible today. Bat , Ghost , Ghoul , Skeleton , Evil Knight and maybe more. code for Flying/Floating enemies [ STEP ] process /// @description work with...
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Day 2 Complete
March 11, 2020
by
Grimland
Today is pretty simple, it's going to involve understanding and implementing character swap on the go with an invisible trigger. The idea is to get player sprite to change based on Light or Shadow se...
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Day 1 in the bag
March 11, 2020
by
Grimland
Well ya learn something everyday, thanks to Red for mentioning this DevBlog widget...
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