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Brilliance & Gloom Ver 2.0

← Return to Brilliance & Gloom Ver 2.0

Devlog

  • Day 6 - Todo List update
    March 15, 2020 by Grimland
    [11:00am] So no new update with the animation issue from yesterday, so giving that one a break today ( family gathering ). TODO LIST for the next 12 days ( only 12 days left on eval license ) Edge det... Continue reading
  • Day 5 - Troubleshooting
    March 15, 2020 by Grimland
    [9:00am] It would seem the idea i had for the player animation has gone south. What did work was this: Create 1 player sprite with two frames, one being a Knight and one being a skeleton. When crossin... Continue reading
  • Day 4 - More enemies
    March 13, 2020 by Grimland
    [11:00am] Today i'll be putting focus on enemies and edge detection... Continue reading
  • Day 3 - Animations
    March 12, 2020 by Grimland
    [ 11:20am ] Working on as many animations as possible today. Bat , Ghost , Ghoul , Skeleton , Evil Knight and maybe more. code for Flying/Floating enemies [ STEP ] process /// @description work with... Continue reading
  • Day 2 Complete
    March 11, 2020 by Grimland
    Today is pretty simple, it's going to involve understanding and implementing character swap on the go with an invisible trigger. The idea is to get player sprite to change based on Light or Shadow se... Continue reading
  • Day 1 in the bag
    March 11, 2020 by Grimland
    Well ya learn something everyday, thanks to Red for mentioning this DevBlog widget... Continue reading
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