Day 3 - Animations


[ 11:20am ]

Working on as many animations as possible today.  Bat, Ghost, Ghoul, Skeleton, Evil Knight and maybe more.

code for Flying/Floating enemies [ STEP ] process

/// @description work with wall collisions
if(place_meeting(x-hsp,y,oWall))
{
    while(!place_meeting(x-sign(hsp),y,oWall))
    {
        x -= sign(hsp);
    }
    hsp = -hsp;
}
x += hsp;
if (hsp !=0 ) image_xscale = sign(hsp);

code for Flying/Floating enemies [ CREATE ] process

hsp = 2;    // have bat/ghost fly right as default

[ 12:20pm ]

Seems i'll need to use a non-collision wall object for the flying enemies so that the player doesn't hit those hard invisible walls.

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